Well, they aren’t jiggly anymore, but they’re going through her legs. See those little check boxes? Select every single one of them. What now? Well, go to her Body tab and select all of the skirt physics. Load her into MMD and see if everything is working properly. Now do the same thing you did with the arms to her sides. In my case, I just need to move them, so I will make the arm as straight as I can. Since this is done, we can move the arms into place! If they need to be resized, use the Mov tab to scale them. Now what you want is to deselect the parts that are perfectly lined up by holding down ctrl and dragging your selection over the part you don’t want to move anymore. Now what I want to do is line the neck up where it should be with the arrows. Now you need to select all of the bones, joints, physics and the mesh of the dress. Just select the mesh of the dress in the Material tab and uncheck that little box! Now drag the textures into the folder so that the part isn’t completely white. When the selection window opens, click Add (the bottom selection). Now what I’m going to do is find a hobbit-like dress.ĭownload it and open the file with WINRAR, or open it by extracting it.ĭrag the. I’m working on making a hobbit self model, so I’m going to load up the base that I’ve made for her. One of my pet peeves, though, is going on a part that’s on deviantART and someone asking “does this fit TDA?” It’s extremely easy to resize if you know what you’re doing. This was harder for me to model since I had to do a TON of resizing. Now, let’s be honest I made my self model as close to myself in real life, whereas I’m short and chunky. Then click on the UV tab inside of the Mov window and just drag the Scale option! It’s all stringy! Well, there’s one thing that you can do without getting too complex and don’t worry, it’s easy!
Notice where it has the texture in the bottom right corner? I’m going to change that to the exact file name. That means that you have selected the mesh for the hair.
Now, in the Msk box, you want to find the tab that makes the hair disappear from the model.
Go to the Material tab in the little box and then in the big box where you see the model, find the Msk tab. So now you want to find the mesh for the hair. You want to drag the texture into the folder with the model inside of it, and we won’t worry about subfolders at the moment. I’m going to use the red Frost texture that’s in the preview image above. Well first thing’s first go find a hair texture! There’s SO MANY on deviantART that I can’t even begin to describe how amazing it is. BUT what if I wanted people to think that I had funky hair? The first thing that I would do is load up the model in PMXEditor.
See how my letterman jacket is blue, but it still has a B on it? This is as well as the eye texture that she has, and this includes her skin texture. This isn’t my original self model, this is the one I use during football season!